SORU
30 Ocak 2011, Pazar


Nasıl JS birlikte iki dizeleri koymak yerine matematik yapmaya zorlamak için

Javascript bir tamsayı değişkeni için 5 eklemek istiyorum, ama bunun yerine değişken yazmak, sonuna üzerine 5 ekleyin, böylece bir dize olarak değişken davranır,"". dize Nasıl matematik yerine yapmak için zorlayabilir miyim?

var dots = 5
function increase(){
dots = dots 5;
}

Çıkışlar: 55

Nasıl çıktı 10 için zorlayabilir miyim?

Muhtemelen benim komut dosyası bir hata olmalı bir yerlerde olabilir mi?

<html>
<head>
<title>Counting Game</title>
<style type="text/css">
.dot {
    position: absolute;
}
#control {
    position: absolute;
    width: 220px;
    height: 90px;
    margin-top: -102px;
    margin-left: -222px;
    left: 100%;
    top: 100%;
    text-align: center;
    vertical-align: middle;
    border: 1px dotted #000;
    padding-top: 10px;
    background-color: transparent;
}
#gameover h1 {
    font-variant: small-caps;
}
#gameover {
    text-align: center;
    visibility: hidden;
}
#txt {
    text-align: center;
}
body {
    background-color:  #6FF;
}
#intro, #gameover {
    height: 300px;
    width: 250px;
    margin-top: -150px;
    margin-left: -125px;
    position: absolute;
    left: 50%;
    top: 50%;

}
#dots {
    position: absolute;
    left: 0px;
    top: 0px;
}
</style>
<script type="text/javascript">
var num;
var digits;
var size;
var bsize;
var bsizew;
var bsizeh;
var lvlv;
var hearts;
var t;
var answer = false;
var lvl=1;
var oldlvl=1;
var btn = 2;
var dots = 5;
var arrx = [];
var arry = [];
var lifestf = true;
var timertf = true;
var auto = true;
var level = 1;
var life = 4;
var resetv = false;

function docload() {
    document.getElementById("txt").focus();
}

function createdots() {
    answer = false;
    document.getElementById("txt").value = ""
    document.getElementById("txt").focus()
    document.getElementById("txt").style.color = "#000000"
    document.getElementById("control").style.backgroundColor = "#6FF"
    document.body.style.backgroundColor  = "#6FF"
    num = Math.floor(Math.random() * dots)   1;
    digits = num.toString().length
    bsize = Math.min(document.body.clientWidth, document.body.clientHeight);
    bsizew = document.body.clientWidth;
    bsizeh = document.body.clientHeight;
    if ([[bsizeh*bsizew]-[220*90]] > num*num*25000) {size=100}
    else if ([[bsizeh*bsizew]-[220*90]] > num*num*2500) {size=50}
    else if ([[bsizeh*bsizew]-[220*90]] > num*num*25*25) {size=25}
    else {size=10}
    function createDot(x, y) {
        var elem = document.createElement("div");
        elem.setAttribute("class", "dot");
        elem.setAttribute("style", "left:"  x "px;top:" y "px;" "width: " size "px;" "height: " size "px;" "background-image: url(dot" size ".png);");
        document.getElementById("dots").appendChild(elem);
        btn = 1
        return elem;
    }

    function anotherDot() {
        var x = Math.floor(Math.random() * (bsizew-size));
        var y = Math.floor(Math.random() * (bsizeh-size));
        ok = true;
        for (var i in arrx) {
            if (arrx[i] <= x   size && arrx[i] >= x - size) {
                ok = false;
            }
        }
        for (var i = 0; i < arry.length; i  ) {
            if (arry[i] <= y   size && arry[i] >= y - size) {
                ok = false;
            }
        }
        if (x > bsizew-size-220 && y > bsizeh-size-90) {ok = false;}
        if (ok) {
            arrx.push(x);
            arry.push(y);
            createDot(x, y);
        }
        !ok && anotherDot();
    }
    for (var i = 0; i < num; i  ) {
        anotherDot();
        document.getElementById("max").innerHTML="Max: " dots;
    }
}

function resetg() {
    document.getElementById("txt").style.color = "#000000"
    document.getElementById("control").style.backgroundColor = "#6FF"
    document.body.style.backgroundColor  = "#6FF"
    document.getElementById("gameover").style.visibility = "hidden";
    document.getElementById("intro").style.visibility = "visible";
    document.getElementById("control").style.visibility = "visible";
    document.getElementById("life").innerHTML='<label><input id="lifecheck" type="checkbox" checked="true">Lives</label>'
    document.getElementById("level").innerHTML='<label><input id="autocheck" type="checkbox" checked="true">Auto</label>'
    document.getElementById("max").innerHTML=''
    document.getElementById("timer").innerHTML='<label><input id="timercheck" type="checkbox" checked="true">Timer</label>'
    lvl=1
    btn = 2;
    dots = 5;
    arrx = [];
    arry = [];
    lifestf = true;
    timertf = true;
    auto = true;
    level = 1;
    life = 4;
    resetv = false;
    lvlv = '';
    document.getElementById("txt").value = "5"
    document.getElementById("txt").focus()
}

function checkanswer() {
    answer = true;
    if (document.getElementById("txt").value == arrx.length) {
        document.getElementById("txt").value = "CORRECT!"
        document.getElementById("txt").style.color = "#00DD00"
        document.getElementById("control").style.backgroundColor = "#00FF00"
        document.body.style.backgroundColor  = "#00FF00"
        btn = 0
        lvl  ;
    } 
    else if (document.getElementById("txt").value != arrx.length) {
        document.getElementById("txt").value = "Correct Answer: "   arrx.length
        document.getElementById("txt").style.color = "#DD0000"
        document.getElementById("control").style.backgroundColor = "#C00"
        document.body.style.backgroundColor  = "#C00"
        if (lifetf==true){
                hearts = "";
                for(i=0;i<life;i  ){
                    hearts  = "♥ ";
                }
        document.getElementById("life").innerHTML = hearts;
        life--;
        }
        btn = 0
        lvl > 1 && lvl--;
        if (lvl == oldlvl   5) {
            oldlvl = lvl;
            dots = dots 5;
        }
        else if (lvl < oldlvl) {
            oldlvl = lvl - 5;
            dots = dots 5;
        }
        if (life<0){
            lvlv="wtfiswrongwithyou"
        }
    }
}

function submitenter() {
    var keycode = window.event.keyCode;
    if (keycode == 13) {
        !resetv && btnclick();
        resetv && resetg();
    }
    if (keycode < 47 || keycode > 58 || answer) {
        return false;
    }
}

function quickanswer() {
    if (auto == true && document.getElementById("txt").value.length == digits) {
        document.getElementById("dots").innerHTML = ""
        arrx = [];
        arry = [];
        createdots()
    }
}

function btnclick() {
    if (btn == 1) {
        checkanswer()
    } 
    else if (btn == 2) {
        lifetf = document.getElementById("lifecheck").checked;
        timertf = document.getElementById("timercheck").checked;
        auto = document.getElementById("autocheck").checked;
        dots = document.getElementById("txt").value;
        document.getElementById("life").innerHTML="♥ ♥ ♥ ♥ ♥ "
        document.getElementById("level").innerHTML=lvl
        document.getElementById("max").innerHTML=dots
        document.getElementById("intro").style.visibility= "hidden"
        btn = 0;
        document.getElementById("txt").value = ""
        document.getElementById("txt").focus()
        btnclick();
    }
    else if (lvlv != "wtfiswrongwithyou") {
        document.getElementById("dots").innerHTML = ""
        arrx = [];
        arry = [];
        createdots();
        if (timertf==true) {
            clearTimeout(t)
            timer(2, 0)
        }
        document.getElementById("level").innerHTML=lvl
    }
    else {
        document.getElementById("dots").innerHTML = ""
        arrx = [];
        arry = [];
        document.getElementById("txt").value = ""
        document.getElementById("txt").focus()
        document.getElementById("txt").style.color = "#C00"
        document.getElementById("control").style.backgroundColor = "#C00"
        document.body.style.backgroundColor  = "#C00"
        document.getElementById("gameover").style.visibility = "visible";
        document.getElementById("intro").style.visibility = "hidden";
        document.getElementById("control").style.visibility = "hidden";
        resetv=true;
    }
}

function timer(s,ms) {
    if (lvlv != "wtfiswrongwithyou") {
        milisec = ms
        seconds = s

        function display() {
            if (milisec <= 0) {
                milisec = 9
                seconds -= 1
            }
            if (seconds <= -1) {
                milisec = 0
                seconds  = 1
            } else
            milisec -= 1
            document.getElementById("timer").innerHTML = "Time: "   seconds   "."   milisec
            if (seconds != 0 || milisec != 0) {
                t = setTimeout(display, 100)
            }
            if (seconds == 0 && milisec == 0) {
                btnclick()
            }
        }
        display()
    } else {
        document.getElementById("timer").innerHTML = ""
    }
}
</script>
</head>

<body onLoad="docload()" onKeyPress="return submitenter()" >
<div id="dots"></div>
<div id="gameover"><h1>Game Over</h1>Would you like to play again?<br><br><br><input type="button" value="OK" onClick="resetg()"></div>
<div id="intro">Count all the dots that appear on screen as fast as possible and enter the number below. The point of this game is not to count each individual dot, but rather to immediately know exactly how many dots are apparent.<br>
<br>
<br>
Please select what the maximum number of dots should appear when you begin:</div>
<div id="control">
<input id="txt" type="text" value="5"/>
<input type="button" onClick="btnclick()" value="OK"/><br>
<center><table width="200">
  <tr>
    <td align="left" valign="middle"><span id="life"><label><input id="lifecheck" type="checkbox" checked="true">Lives</label></span></td>
    <td align="right" valign="middle"><span id="timer"><label><input id="timercheck" type="checkbox" checked="true">Timer</label></span></td>
  </tr>
  <tr>
    <td align="left" valign="middle"><span id="level"><label><input id="autocheck" type="checkbox" checked="true">Auto</label></span></td>
    <td align="right" valign="middle"><span id="max"></span></td>
  </tr>
</table></center>
</div>
</body>
</html>

CEVAP
30 Ocak 2011, Pazar


Çizgi var

dots = document.getElementById("txt").value;

dosyanızda, bu nokta txt içeriğini bir sayı ile sınırlı değildir, çünkü bir dize ayarlar.

bir int dönüştürmek için bu satırı değiştirin:

dots = parseInt(document.getElementById("txt").value);

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